Two Peas in a Pod explainer

Aim of the puzzle:
This puzzle combines the use of JavaScript concepts (objects, variables, and functions) and D3 concepts ('cx', 'cy', and 'r' attributes) to create and modify shapes.

Specifically, you’ll use a function to create a modified version of an object whose properties then get used as values for the attributes of a shape.

Walk through of solution:
In the code that you start off with, there are two variables, circle and newCircle, a function, change, and 2 SVG circles, pea1 and pea2. circle is an object containing three properties: cx, cy, and r. The change function takes an object, modifies the values of its properties, and returns it as a new object. pea1 and pea2 are SVG circles that use the values of the cx, cy and r properties of newCircle for their 'cx', 'cy', and 'r' attributes. As it is, newCircle is currently the same as circle. In this puzzle, you’ll change newCircle so it calls the change function on circle to create an object with the same properties, but different values, as circle.

To complete the puzzle, change the value of the newCircle variable from circle to change(circle). Now, the 'cx' and 'cy' attributes of pea1 and pea2 will be different from the values of the cx and cy properties of circle.

Sample code solution:
(Tap below to reveal)

let circle = {
    cx: 50,
    cy: 50,
    r: 50

function change (object){
    let newObject = {
        cx: + pickRandom(100),
        cy: + pickRandom(150),
        r: object.r 
    return newObject;

let newCircle = change(circle);

pea1.attr('cx', ).attr('cy',;
pea2.attr('cx', + (newCircle.r * 2) ).attr('cy',;

Javascript Concepts: Variable, Function, Object
D3 Concepts: Attribute

Additional Code (hidden code that runs before the puzzle’s code):

var svg = canvas.append('g');

let pea1 = svg.append('circle').attr('fill', 'green').attr('r', 50)
let pea2 = svg.append('circle').attr('fill', 'lime').attr('r', 50)